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FOF Version 6.1 Upgrade/Patch Released.
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Here's the changelist:
- 2007 schedule and player file.
- Add highlights on the amateur draft screen for good, great and poor combine performances.
- Scouting, done by AI, should consider an understanding of combine scores for younger players.
- Reduce the scouting error.
- Credit the salary cap with unused salary for players signed during the season.
- Reduce inappropriate use of goal-line defense toward the end of a half.
- Eliminate ability to use a starter less than 50% of the time.
- Correct a problem with satisfying a voidable contract with an interceptions incentive.
- Recommend pass-aggressive defense more in obvious passing situations, especially on third down.
- Try to understand when teams are going to run the clock in the fourth quarter, and use more run defense.
- Change thresholds for players choosing not to attend the combine, so that it's not as likely they are better than scouting bars.
- If a player is resigned during free agency, don't change how they were acquired.
- Cosmetic change to adjustments screens indicating proper use of the word "more."
- Refine when time outs are called at the end of a half on defense.
- Tweak algorithm for assigning backup weak-inside linebacker in 3-4 defense so it's less likely an outside linebacker is assigned in the depth chart.
- Cosmetic change to player accomplishments section of player card, when a player is tied for first, a (t) should appear.
- Text descriptions for the yes/no buttons in the new multi-player game, economic playing field option, were reversed.
- Try and ensure nickel and dime backs don't blitz, and change the replaced linebacker in the 3-4 to the strong-side, since the weak-side linebacker is involved in the pass rush. This will give 3-4 teams a more sensible way to use the depth chart.
- Cosmetic change to simulation overview window, "no games scheduled" should not be indicated when choosing to hide results on that screen.
- Change Solevision text for key run blocks so that it is no longer a "tell" for a successful run. Also, it should be clear that the key run block is not necessarily at the point of attack.
- Ensure that the recommend button for game plans always considers the upcoming opponent during the playoffs.
- Various tweaks to engine, especially passing game, to better fit 2006 professional football numbers.
- Give commissioner access to all team depth charts and game plans in multi-player game (remember that game plan changes are not part of an export).
- Add player records to yearly statistics file when player appeared in playoffs but did not appear in a regular-season game.
- Ensure that the double-coverage options when choosing wide receivers by ability rather than side of formation, work properly.
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Will the combine evaluation update if I already did all my scouting?Originally posted by SkyDog View PostIn the past, it hasn't mattered if the commish and owners are on different versions. The commish machine's version will be used.
Baltimore Bulldogs - BLB since '84
- Porter Champs: '92, '93, '97, '98, '01, '03, '06, '08, '12
- Playoffs: '92, '93, '97, '98, '99, '01, '03, '06, '08, '12, '13, '14, '15, '16
- Brewmaster's Cup: '01
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After that lengthy post on fofc about the double coverage problems, Im downloading now. However I thought that the developer said it couldn't be repaired in a simple update.
Baltimore Bulldogs - BLB since '84
- Porter Champs: '92, '93, '97, '98, '01, '03, '06, '08, '12
- Playoffs: '92, '93, '97, '98, '99, '01, '03, '06, '08, '12, '13, '14, '15, '16
- Brewmaster's Cup: '01
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Originally posted by elprez98 View PostWill the combine evaluation update if I already did all my scouting?
it does. This is real nice.
Baltimore Bulldogs - BLB since '84
- Porter Champs: '92, '93, '97, '98, '01, '03, '06, '08, '12
- Playoffs: '92, '93, '97, '98, '99, '01, '03, '06, '08, '12, '13, '14, '15, '16
- Brewmaster's Cup: '01
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If they don't, hell, its their loss, IMO. Is there really a way to tell if someone has or hasn't updated on your end, Aaron?Originally posted by aholbert View PostI think that we should require everybody to upgrade by the middle of next week. What do you guys think?
Baltimore Bulldogs - BLB since '84
- Porter Champs: '92, '93, '97, '98, '01, '03, '06, '08, '12
- Playoffs: '92, '93, '97, '98, '99, '01, '03, '06, '08, '12, '13, '14, '15, '16
- Brewmaster's Cup: '01
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Unless there's a drastic change, it really won't matter if everyone upgrades--just you on the commish machine. Once the commish machine upgrades, the sims are run on the version on that machine. Not upgrading for an individual would just mean that they don't get to see the updated combines, etc.Originally posted by aholbert View PostI think that we should require everybody to upgrade by the middle of next week. What do you guys think?
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