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Week 14 - Put up or shut up

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  • #16
    Originally posted by IrishGuy65 View Post
    One thing I'm still trying to figure out is why the hell my FB got most of the carries in this game? Singleton should be over 100 yards at this point, and instead Reado got 19 carries or something. This has happened before, but my offensive gameplan doesn't change that drastically, and I always have my FB running % at 0, so somehow he's coming in to play RB, and I don't like it.
    My guess is that you have your Use of Injured Players setting in your Game Plan - Miscellaneous Settings window set to a low number. This along with only have two RBs dressed (Singleton & Poulsen) and the fact that Singleton is currently injured, makes the game bring in your FB to relieve your starting RB (Singleton). If you dress your 3rd RB Carmack and put him in as your #2 RB on your depth chart, this should stop the FB from getting carries.

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    • #17
      Originally posted by FoosballWizard View Post
      Ended our little winning streak and took a blasting.

      Now that we are officially out of the playoffs I'm going to give Burt O'Neill some experience at QB.
      gg Foos

      Our offense played really well and we had good production on the ground and through the air.

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      • #18
        Originally posted by Rob View Post
        My guess is that you have your Use of Injured Players setting in your Game Plan - Miscellaneous Settings window set to a low number. This along with only have two RBs dressed (Singleton & Poulsen) and the fact that Singleton is currently injured, makes the game bring in your FB to relieve your starting RB (Singleton). If you dress your 3rd RB Carmack and put him in as your #2 RB on your depth chart, this should stop the FB from getting carries.
        Use of Injured players = 50. And Singleton, the starter, isn't injured. The backup, Poulsen, is injured. And Carmack, the 3rd RB, was injured and just recovered. So, it is probably the injury and having only one RB that got Reado carries. But, Singleton, the starter, was not injured, use of injured players = 50, and Reado still got the vast majority of the carries.

        Poulsen was hurt on a kickoff with 4:07 left in the 1st half. Singleton carried the ball after that play in the 1st half, but we didn't see him at all in the second half, and there is no injury shown in the log.

        So... Singleton, the starter, was still healthy, but Reado got all the carries in the 2nd half of the game. With the score 31-0 at halftime, I can only conclude that the game put some backups in, which in this case would mean Reado. Singleton basically didn't play, but Sage, and other starters, did. So, the only starter really taken out was Singleton.

        I don't understand this. I also don't understand, or like, the fact that the AI takes over on certain plays and in certain situations. There are too many times when you have no control over your team, and it really, really irks me :)
        GM of the South Maryland Maulers 2034-2040
        Moved to Huntsville and became the Bulldogs in 2041
        GM of Huntsville Bulldogs 2041-

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        • #19
          If you want to play "doubtful" players, I think you'll need to really, really crank up that injury setting. Poulsen at least got snaps, I'm not sure why, but turf toe is a doubtful injury where players usually get 0 snaps at 50 injury. To play them I turn my up to 80 or so; I don't strictly know where I should set it but I've seen other use 80 or higher.
          Float likeabutterflysting likeabee.

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          • #20
            Originally posted by Aston View Post
            If you want to play "doubtful" players, I think you'll need to really, really crank up that injury setting. Poulsen at least got snaps, I'm not sure why, but turf toe is a doubtful injury where players usually get 0 snaps at 50 injury. To play them I turn my up to 80 or so; I don't strictly know where I should set it but I've seen other use 80 or higher.

            I understand this. The turf toe injury happened during the game. At the time, with the players I had going, I didn't need an adjustment of the injury setting. The vast majority of the time I don't, because I almost always deactivate players who would not play at the 50 setting anyway... I just don't see the point in upping the number, having someone get an injury, then have them play and make the injury worse. When I first started playing the game, this exact thing happened and I lost a young, star player to a career ending injury. I usually leave it at 50 unless I have a dire situation... I just don't want guys getting hurt in the game and then playing and making the injury worse. There are many times I have probable players either playing backup or inactive because I prefer to see them stay healthy than make their injury worse or extend their injury time.

            Again, my problem is that the game had the backup RB, who at that time was Reado, play basically the whole 2nd half at RB, for no apparent reason (Singleton had no injury). If most of the starters were given a rest in the 2nd half, I'd understand. But that was not the case. Finally, considering that the game changes the playcalling for you to run more frequently when you are far ahead, it makes it even more annoying that my starting RB was not playing.
            GM of the South Maryland Maulers 2034-2040
            Moved to Huntsville and became the Bulldogs in 2041
            GM of Huntsville Bulldogs 2041-

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            • #21
              GG Spear, This game was so confusing to me as the GM and made me want to scream. Our starting RB Small never once was given a touch in the game he was 0 for 0 rushing, this after posting back to back games 150 & 131 yards rushing and our team going 250 & 226 yards rushing. Second stringer Jackson was only back to touch the ball going 6 of 39. I still hate my coach who I tried to replace last season but got stuck with him again this season.

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