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  • Originally posted by Hooper View Post
    I wouldn't call it a giant "fuck you", but I agree with Irish. In every league a couple people complain about Free Agency or the Draft taking too long. I, on the other hand, am in no hurry. But that's me. I would leave it up to the simmer. He's the one that has to do stuff at a certain time/day. As owners we have time to do our exports at our convenience.
    To be fair, "If you don't like the offseason, maybe this isn't the right game for you" isn't exactly a "Hey buddy, we simply disagree on this matter.".
    Columbus Catfish (2020-2030 & 2036-2038)
    Huntsville Bulldogs (2043-present)

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    • I can understand reducing the injury slider during the preseason slightly but turning them off should not even be considered.


      Baltimore Bulldogs - BLB since '84
      - Porter Champs: '92, '93, '97, '98, '01, '03, '06, '08, '12
      - Playoffs: '92, '93, '97, '98, '99, '01, '03, '06, '08, '12, '13, '14, '15, '16
      - Brewmaster's Cup: '01

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      • I'm cool with whatever. I think the schedule moves along just fine as is, and I already have the FOOL to keep me on my toes day to day.

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        • Originally posted by Hooper View Post
          I wouldn't call it a giant "fuck you", but I agree with Irish. In every league a couple people complain about Free Agency or the Draft taking too long. I, on the other hand, am in no hurry. But that's me. I would leave it up to the simmer. He's the one that has to do stuff at a certain time/day. As owners we have time to do our exports at our convenience.
          And I think we can have that discussion without painting people who disagree with you as selfish.

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          • Originally posted by Aston View Post
            I know many especially veterans of the game don't see the point of preseason, but I don't plan on making a radical change to breeze us through there. I can continue to run the preseason at a reduced (nonzero) injury rate, though, although the danger is I'll forget and leave it there. I think I would find it simplest to stay at 100, all the time. Thoughts?
            I'm not a fan of injuries in the preseason.

            But if you're afraid you'll forget to switch it back then do whatever you think is best.

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            • I say leave injuries on. This is supposed to be a football management simulation and the preseason and potential injuries during that preseason are all part of the game.

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              • Originally posted by Nemesis View Post
                Oh, the ONE thing I would rather not have is a straight run of the preseason, I want to have PS2 and PS3 on separate sims.
                This may be the only thing Nem and I agree on.

                Since players mostly unwrap after preseason 2, if any of the preseason is ever combined there should definitely be a break after preseason week 2.

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                • Definitely separate PSWK2 and PSWK3. I'd rather have injuries off or at a bare minimum. One thing I can't stand it getting all psyched up for the season, only to lose multiple players in preseason and miss out on the first few weeks of real games. Or worse...miss the season.

                  Just my opinion.
                  OSFL
                  Punxsutawney Phils 2032-2039

                  GM Record: 66-61-1

                  2033: 12-4 Division Champ/#2 seed/Lost Conference semis
                  2036: 10-6 Wild Card. Lost Conference semis
                  2037: 10-6 Wild Card.
                  2038: 11-5 Division Champ/#2 seed/Lost Conference semis

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                  • I agree that sucks if it happens but it's part of the game. Why not turn injuries off during the regular season then, it sucks when guys get injured then too.

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                    • Because the preseason is practically meaningless while the regular season matters.

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                      • Originally posted by garion333 View Post
                        Because the preseason is practically meaningless while the regular season matters.
                        Regular season matters, and right now I'm struggling with something. If Jim assumes 100 injuries is average in game. What if you shut injuries off in the preseason, and bumped them to about 120 for the regular season? Preseason games are 20% of the actual games played, so just remove them in preseason, add 20% more in the regular season. At least then, when players get injured, it'll be meaningful. It would also mean that people couldn't stockpile players on their roster with IR usage, not that I think it matters anymore, or maybe it does.

                        It's something that could be brought up and voted on if people feel that strong about it. Actually, what's the process for any rule changes? Votes? Dictatorship? It's been too long guiz..... haha
                        Columbus Catfish (2020-2030 & 2036-2038)
                        Huntsville Bulldogs (2043-present)

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                        • So the reveal happens at pre-season 2 now, eh? Do you think there was any rationale for making the change?

                          I hate waiting another sim to see what happens with my draftees.

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                          • I was going back through my first post in The Boston Barker recently since taking over the team. One of the first things that happened to me was this star 70/70 LT (Rufus Bell) got a devastating 30-week knee injury, and he was never the same. He was eventually cut, but in a neat twist, made it back to the team and started 12 games last year as a 37/37 RT barely holding down the fort. He'll fight for a job again this year, on a veteran minimum deal.

                            I think injuries are part of the game. Even preseason is part of the game (knock off rust, injury potential, develop young players) -- as meaningless as it is in the grand scheme of things.

                            Given a few things - the daily sim schedule during the preseason, only having 60 players on the roster - I think it can be practical to have a lowered injury setting. As fast as we're going, I want to minimize teams having to make roster requests or get rexxed during this time.

                            But not zero. Sometimes your stars are felled on a meaningless play in a meaningless game, or your rookies get their careers ended before they have a chance to begin. Sometimes your star QB enters a tobacco rehabilitation center on the eve of the regular season (the jerk!). Those are just things that happen to football teams.

                            @Nem, it's a tyranny! Muahaha...no, but in seriousness, I like the discussion. It helps to know what people are thinking. I doubt we'll find anything that 100% of people agree on, but hopefully a close to standard / default approach will work reasonably well enough for everyone. Just please don't take these idea exchanges as a chance for bad feelings to engender.

                            @Chuck, I think that's just to punish us. It happens after Ex2. So you wanted to see the big ratings reveal first before cutting down to 60? Well, too bad! Make your best guesses.
                            Last edited by Aston; 03-27-2015, 01:20 PM.
                            Float likeabutterflysting likeabee.

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                            • Originally posted by thenewchuckd View Post
                              So the reveal happens at pre-season 2 now, eh? Do you think there was any rationale for making the change?
                              Rationale?

                              Originally posted by Nemesis View Post
                              It would also mean that people couldn't stockpile players on their roster with IR usage, not that I think it matters anymore, or maybe it does.
                              I don't think I've seen that happening. Or if it has it's been so sneaky no one is talking about it.

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                              • If the choices were between:

                                (a) Injuries 100 in Preseason and Regular Season

                                (b) Injuries 0 in Preseason, 120 Regular Season

                                I'd go with (a), hands down. That's 16 games plus playoffs at 120, which is not something I'd like just to have less in the preseason.
                                Last edited by garion333; 03-27-2015, 01:59 PM.

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