If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Revenue sharing is a tool that allows successful teams to pay lousy teams for letting them win so much. For example, I donated 105 wins to various teams around the league this past season. In return, teams that enjoy the success that I so freely dole out compensate me for those wins with monetary donations.
It's kind of like when a guy comes home and finds you sleeping with his wife. Custom dictates that he gets one free punch, and you're not allowed to block it or swing back at him. It's just good manners. Think of revenue sharing as the dick punch I get to give you for bending me over all year.
In real life, it's a tool that allows small market teams to compete with big market teams. A team in New York or Chicago is going to generate much more money than a team in Minnesota or Kansas City. If there was no revenue sharing the small market teams would never be able to afford competitive teams.
That is simply perfect, thanks for the explanation, I hope the small teams enjoy my +$2,6M
Revenue sharing is a tool that allows successful teams to pay lousy teams for letting them win so much. For example, I donated 105 wins to various teams around the league this past season. In return, teams that enjoy the success that I so freely dole out compensate me for those wins with monetary donations.
It's kind of like when a guy comes home and finds you sleeping with his wife. Custom dictates that he gets one free punch, and you're not allowed to block it or swing back at him. It's just good manners. Think of revenue sharing as the dick punch I get to give you for bending me over all year.
In real life, it's a tool that allows small market teams to compete with big market teams. A team in New York or Chicago is going to generate much more money than a team in Minnesota or Kansas City. If there was no revenue sharing the small market teams would never be able to afford competitive teams.
You belong here.
Wilmington Wildcats- 2057- Seattle Pilots- 2017-2041 Washington Bats - 1979-2013
Revenue sharing is a tool that allows successful teams to pay lousy teams for letting them win so much. For example, I donated 105 wins to various teams around the league this past season. In return, teams that enjoy the success that I so freely dole out compensate me for those wins with monetary donations.
It's kind of like when a guy comes home and finds you sleeping with his wife. Custom dictates that he gets one free punch, and you're not allowed to block it or swing back at him. It's just good manners. Think of revenue sharing as the dick punch I get to give you for bending me over all year.
In real life, it's a tool that allows small market teams to compete with big market teams. A team in New York or Chicago is going to generate much more money than a team in Minnesota or Kansas City. If there was no revenue sharing the small market teams would never be able to afford competitive teams.
Someone better versed in hard financial numbers than me could probably do a better job, but here's some non-number based ways to improve an organization's bottom line as a GM:
1st - Win. Winning drives everything in this game. It puts asses in the seats that buy merchandise, drives your cash balance towards $10m in surplus, increases your fan interest and fan loyalty, and leads to periodic increases in media contracts, and earns you playoff revenue.
2nd - If you aren't winning, don't completely bottom out for a long time. Don't sell off every player and run a team payroll scraping the bottom of the league. The longer you do that, the lower your overall budget goes. There's a point of diminishing returns after scouting and PD, where not spending your extra cash is burying you as a franchise in the stands with the fans. Plus, if you're losing and not spending, the owner keeps shrinking your budget.
Those are the two biggest, and most likely, obvious. But there are others:
3rd - Watch your bonuses and options. Many are inserted by the player and they seem to have gotten larger over each version change. These add up quickly if you're paying them out consistently over time, or even all at once.
4th - Manage what you spend on personnel. Again, this adds up. Staff expenses in the older versions could range from just $4m to as high as $9-$10m per franchise. Even just an extra $2m for budget strapped franchises is a lot.
5th - Popularity and free agency. Cheap, but popular players can make a difference in your fan happiness and bottom line. Every star isn't popular and there are many regular players - even minor league types who can increase interest and loyalty. Everyone wants to maximize value on older players or prime players who miss your window, but dumping them all in trades at once is dangerous. It tanks your fan interest and loyalty. Extending fan favorites boosts fan metrics as well. Just as letting cheap and popular fringe players walk in FA hurts.
6th - Team, player, vesting options. These eat into your extension money for arbitration players. When you tack on large (or even multiple smaller ones to many players) at the end of contracts for years you know you aren't picking up, you are hurting yourself long term with your younger arbitration players. Those options count until you trade them or decline them - even as far as 3 years out. Same with minimum salaried active players. If your 40 man has a bunch of 280-500K players that never play except for ST or September call ups, you could be costing yourself a million or three in under the radar payroll.
7th - Stadium capacity. Your goal should be to fill your stadium. That includes when you are winning OR losing. Adding 1,000 seats when your down seems dumb, but as you turn the corner that is revenue. It also means ticket prices.
8th - Roster and team building. Arbitration or not, you're asking for financial problems if your BLB roster is all in the same age group. Sure, it sounds great to have 12 top prospects hit the bigs together. However, you can't expect to keep them past arbitration and you need to win early because you're getting your value from them up front in minimums and low arby numbers. Same with having a roster all 26-30. You're paying for their short term prime years by their arbitration value. If your roster is 28-33, your value is more balanced, but your window is much tighter and volatile because of decline. It's important to understand that team building is great, but to expect all your high end prospects to be affordable, to keep them all at the same time through each of their primes, is just not feasible.
Thanks Pat! So I can't control it then? Good to know.
Thanks!
I think you can adjust it a few times in the offseason and it will give you some projections in parentheses each sim. Then you can lock it in. I set mine by looking to see if I was projected to sell out each game. I probably could have raised mine a bit, but I'm at 100 fan interest and 90 loyalty.
Death Valley Scorpions (2003-Present) Division Champs '05 '07 '08 '11 '13 '14 '15 '16 '19
IL WC '09 '10 '12 '17 IL Champs '13 '16 '19
Stout Slugger '08 (Jones) '15 (McCarley)
Last Call '08 (Manning)
New Brew '08 (Pulido) Desert Legends
#33 Danny Salcedo ('15) #30 Colin Cash ('16) #32 Brendan Lindsey ('17)
Comment