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  • Delandis
    replied
    Originally posted by BradZ View Post
    I would expect these to be double checked, but it appears the hard cap acts as a govenor on your payroll when it comes to:

    -Free Agents
    -Extensions
    -including or without option years which appear to get factored against the cap)
    If that's the case, should we get rid of the early cancellation of team options?

    Leave a comment:


  • Gyrodork
    replied
    I think I read that extensions can't violate a hard cap for two years. Prioritizing extensions would become more important. But I'm wondering how the game would prevent arbitration salaries from violating the cap. Maybe it would end up being a loophole?

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  • BradZ
    replied
    Originally posted by Clay View Post
    My question is going to be how does a hard cap impact things like extensions, option years, arbitration, etc? Any ideas?
    I would expect these to be double checked, but it appears the hard cap acts as a govenor on your payroll when it comes to:

    -Free Agents
    -Extensions
    -including or without option years which appear to get factored against the cap)

    Essentially, even if you have excess budget, the game/owner limits the amt you can offer to an amt that would make your payroll reach the cap, but not exceed it.

    Arbitration offers, it seems, will allow you to push your payroll past the hard cap to resign your players.

    Leave a comment:


  • Clay
    replied
    My question is going to be how does a hard cap impact things like extensions, option years, arbitration, etc? Any ideas?

    Leave a comment:


  • Delandis
    replied
    I say Clay makes an executive decision, and gets the ball rolling at 95 million.

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  • Andrew
    replied
    I think the hard cap should be around the same number as our luxury tax was. So somewhere in the $95m to $100m range.

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  • BradZ
    replied
    Originally posted by funclown View Post
    Think all we need now is an official "Hard Cap" and put this sucker to a vote
    Barring any further surprising testing results from Andrew, I think I'm with the FClown.

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  • funclown
    replied
    Think all we need now is an official "Hard Cap" and put this sucker to a vote

    Leave a comment:


  • BradZ
    replied
    Originally posted by elprez98 View Post
    So the hard cap would likely be below my budget, I'd assume?
    I'd think so, yes.

    Leave a comment:


  • Delandis
    replied
    So the hard cap would likely be below my budget, I'd assume?

    Leave a comment:


  • Delandis
    replied
    Originally posted by BradZ View Post
    You're not paying 30% revenue sharing if I am understanding this correctly. Every team pitches in 30% (yes, your payment would be larger than others based on your revenue) and the amount that is pooled from every team gets broken up and redistributed to every team in equal shares.
    An !AH-HA! moment as my former co-workers would call it. That makes a lot more sense.

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  • BradZ
    replied
    Originally posted by elprez98 View Post
    I saw that. It is just that the the luxury tax gave me a target to not spend above. A goal for me last year was to not spend above the luxury tax and I achieved that.

    Without a luxury tax, at least for a higher budget team like mine, I don't see any incentive to not spend to the cap every year. My revenue sharing is fixed at 30%, regardless. Hell, with a 30% hit on revenue I shouldn't expect to be profitable, ever.
    You're not paying 30% revenue sharing if I am understanding this correctly. Every team pitches in 30% (yes, your payment would be larger than others based on your revenue) and the amount that is pooled from every team gets broken up and redistributed to every team in equal shares.

    Leave a comment:


  • Delandis
    replied
    I saw that. It is just that the the luxury tax gave me a target to not spend above. A goal for me last year was to not spend above the luxury tax and I achieved that.

    Without a luxury tax, at least for a higher budget team like mine, I don't see any incentive to not spend to the cap every year. My revenue sharing % is fixed at 30%, regardless. Hell, with a 30% hit on revenue I shouldn't expect to be profitable, ever.
    Last edited by Delandis; 09-01-2010, 06:33 PM.

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  • Andrew
    replied
    Originally posted by funclown View Post
    Ok, so now I have to ask: What was the advantage or "great features" that had us so hell bent on going to 11???? Unless you think "He likes to fish" feature is compelling I'm not getting this.

    With that, Andrew I agree. Your new setting with a combo Hard Salary cap. Will OOTP 11 at least reset the hard cap based on yearly revenue increases??
    No, the hard cap is a hard cap. Revenue shouldn't change much from year to year once we get things settled though. We can always adjust it on a yearly basis if we need to.

    Leave a comment:


  • funclown
    replied
    Ok, so now I have to ask: What was the advantage or "great features" that had us so hell bent on going to 11???? Unless you think "He likes to fish" feature is compelling I'm not getting this.

    With that, Andrew I agree. Your new setting with a combo Hard Salary cap. Will OOTP 11 at least reset the hard cap based on yearly revenue increases??

    Leave a comment:

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