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  • #16
    The financials are a complex problem that I doubt will get any serious attention until next year. The major problems have been fixed though. In 2006 market size and fan loyalty would consistently go up but rarely go down, causing budgets to consistently rise. Merchandising revenue was also based off a teams initial payroll rather than on the other financial factors.

    Both these have been changed in 2007. Market and fan loyalty drift now works correctly and will maintain an "average" value. Merchandising revenue is now a factor of these plus attendance, etc. The formula is pretty complex so I won't go into the details.

    The net effect of these is less money being made by both teams which solves part of the problem. The main issue that still exists, IMO is the cash flow of teams who don't spend their budget. In real life if your owner gives you a budget of $100m and you only spend $60m the unspent $40m goes into the owners pocket. In OOTP it goes into your budget for next year thus causing it to go up rapidly.

    As of this point, there will be some changes to our financial rules. We'll let the game handle market size and fan loyalty drift. We'll probably keep the cash max for now, but if teams are spending close to their budgets, fewer teams should hit the maximum.

    The difficult thing here is testing to see what will work for the BLB. The AI obviously operates vastly differently than we do so most results aren't relevant.

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