Last week at $29.99...are we sure we aren't going to switch next season? Don't want to miss out on my $10 savings!
Improved and Recoded AI - We have recoded certain aspects of OOTP's artificial intelligence, creating what we believe is the most challenging OOTP computer opponent to date.
Enhanced Play-By-Play - We are very proud of our play-by-play, and this year it is even better than before. New plays have been added, along with more variety and thousands of new lines of play description!
Redesigned Pitching System - We have recoded the entire pitching rating system. We have added individual pitch ratings, reworkedhe endurance/role system, and adjusted the impact of velocity and groundball percentage in the game engine. Will your veteran ace keep his blazing fastball for another year? Will the youngster develop that promising changeup and become a dominating starter? This new system will change the way you play OOTP!
Customizable In-Game Screen - A new in-game screen will feature 'widgets' which can be activated and freely moved around on the screen, enabling users to adjust the available information to suit their preferences and screen resolution!
Improved Injury System - The injury system is a very important aspect of a realistic simulation engine. This year we have improved the model used in OOTP in order to recreate more realistic injury frequencies and durations. Players can also suffer setbacks during their recovery.
Inaugural Draft With Budgets - Users can now set team budgets before an inaugural draft takes place, based on balanced budgets, individually set budgets, or based on city population. In this mode, players have contract demands which combined must not exceed your draft budget, and the manager has to keep an eye on the budget when making his picks. The old mode without budgets is still available as well, of course!
Minor League Disabled Lists - Each minor league team now has its own disabled list, resulting in better minor league team management.
Improved Arbitration & Free Agent Compensation - Salary arbitration and free agent draft pick compensation have been adjusted to be much closer to the "real world." Players have salary demands, and teams can choose to offer arbitration or not, enabling the player to become a free agent. If the team submits an offer, an arbitrator will rule in favor of either the team or the player. On top of that, players eligible for free agency now must be offered arbitration as well, if the team wants to receive compensation when the player signs with a different team. Draft pick compensation also now follows the Major League rules, with supplemental draft rounds added to the first-year player draft as necessary.
Optional Reserve Roster Limit - In leagues without minor leagues we have added the option to put a limit on the size of the reserve roster.
More News Stories - We have added more news stories (for example Manager of the Year Award) and improved existing ones.
E-mail Support in Online Leagues - In online leagues we have added the ability for the commish to send e-mails to all league members. Also, once a simulation is done and a new league file is made available, the game automatically sends an e-mail to human GMs, containing the most interesting results for the team during the simulation, including scores, player stats, and more.
Improved and Recoded AI - We have recoded certain aspects of OOTP's artificial intelligence, creating what we believe is the most challenging OOTP computer opponent to date.
Enhanced Play-By-Play - We are very proud of our play-by-play, and this year it is even better than before. New plays have been added, along with more variety and thousands of new lines of play description!
Redesigned Pitching System - We have recoded the entire pitching rating system. We have added individual pitch ratings, reworkedhe endurance/role system, and adjusted the impact of velocity and groundball percentage in the game engine. Will your veteran ace keep his blazing fastball for another year? Will the youngster develop that promising changeup and become a dominating starter? This new system will change the way you play OOTP!
Customizable In-Game Screen - A new in-game screen will feature 'widgets' which can be activated and freely moved around on the screen, enabling users to adjust the available information to suit their preferences and screen resolution!
Improved Injury System - The injury system is a very important aspect of a realistic simulation engine. This year we have improved the model used in OOTP in order to recreate more realistic injury frequencies and durations. Players can also suffer setbacks during their recovery.
Inaugural Draft With Budgets - Users can now set team budgets before an inaugural draft takes place, based on balanced budgets, individually set budgets, or based on city population. In this mode, players have contract demands which combined must not exceed your draft budget, and the manager has to keep an eye on the budget when making his picks. The old mode without budgets is still available as well, of course!
Minor League Disabled Lists - Each minor league team now has its own disabled list, resulting in better minor league team management.
Improved Arbitration & Free Agent Compensation - Salary arbitration and free agent draft pick compensation have been adjusted to be much closer to the "real world." Players have salary demands, and teams can choose to offer arbitration or not, enabling the player to become a free agent. If the team submits an offer, an arbitrator will rule in favor of either the team or the player. On top of that, players eligible for free agency now must be offered arbitration as well, if the team wants to receive compensation when the player signs with a different team. Draft pick compensation also now follows the Major League rules, with supplemental draft rounds added to the first-year player draft as necessary.
Optional Reserve Roster Limit - In leagues without minor leagues we have added the option to put a limit on the size of the reserve roster.
More News Stories - We have added more news stories (for example Manager of the Year Award) and improved existing ones.
E-mail Support in Online Leagues - In online leagues we have added the ability for the commish to send e-mails to all league members. Also, once a simulation is done and a new league file is made available, the game automatically sends an e-mail to human GMs, containing the most interesting results for the team during the simulation, including scores, player stats, and more.
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