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SIM COMPLETE - 1998 - SIM 8

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  • #16
    4-3 simmy and Zach Chandler takes player of the week honors.

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    • #17
      4 - 3, including a 2 - 2 split with them Dinos. The Lager appears to be the real deal this season. Dare I say the starting rotation has been a nice surprise so far. Certain hitters... not so much. I'm talking to YOU Pete Hampton!

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      • #18
        5-2 and we are still looking pretty good. Our bullpen is starting to round into form while Derek Vleugel makes his first appearance on the Top Pitchers list.

        Good start to the year.


        Baltimore Bulldogs - BLB since '84
        - Porter Champs: '92, '93, '97, '98, '01, '03, '06, '08, '12
        - Playoffs: '92, '93, '97, '98, '99, '01, '03, '06, '08, '12, '13, '14, '15, '16
        - Brewmaster's Cup: '01

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        • #19
          4-3; split a four-game series with Virginia to keep a one game Stout lead.

          Three more this week Shaver.
          Wilmington Wildcats- 2057-
          Seattle Pilots- 2017-2041
          Washington Bats - 1979-2013

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          • #20
            Originally posted by Pat View Post
            4-3; split a four-game series with Virginia to keep a one game Stout lead.

            Three more this week Shaver.
            Let's try to keep some balls in the park. 12 HRs in our 4 games last week.
            The Great One!

            To many rings to count...

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            • #21
              Enrique Ferriera , swinging the bat well. Looking to move to AAA next season. Now has suffered another concussion that will put him out 2-3 months. Does anyone know if the game has recurring injuries because he may well be done if he has a 3rd concussion.
              BLB- Seattle Reign

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              • #22
                Originally posted by tomr1962 View Post
                Enrique Ferriera , swinging the bat well. Looking to move to AAA next season. Now has suffered another concussion that will put him out 2-3 months. Does anyone know if the game has recurring injuries because he may well be done if he has a 3rd concussion.
                I haven't looked in a long time... but I thought when I was tinkering with the player editor... different body parts had different injury ratings... and that injury ratings would change dynamically with every subsequent injury.
                California Kodiaks - GM - 1982-2013
                Brewmaster's Cups: 1987
                Import League Champions: 1987, 1989
                Porter Division Champions:
                1986, 1987, 1989, 1999
                , 2000
                Import League Wild Card: 2001, 2003, 2004

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                • #23
                  There is, I believe, 5 injury ratings.... (don't quote me... off the top of my head)

                  OVERALL PRONENESS
                  HEAD INJURY
                  LEG INJURY
                  ARM INJURY
                  OTHER INJURY

                  Each one has a rating from 0-255 (might be 250).

                  I haven't messed with Single Player in our current version of OOTP, but my testing in year's past showed that it was a dynamic rating but it only moved in one direction. If you are 100 OVERALL PRONENESS... that can only go up, never down. Same for each individual area.

                  Now, what I do know, these ratings only ping the algorithm in terms of IF a injury will occur. Once the equations spits out that an injury has happened, the length and area are determined through a different calculation.

                  NOTE: Grain of Salt - This is all through single player experimentation. No facts.
                  The Great One!

                  To many rings to count...

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                  • #24
                    Originally posted by Clay View Post
                    There is, I believe, 5 injury ratings.... (don't quote me... off the top of my head)

                    OVERALL PRONENESS
                    HEAD INJURY
                    LEG INJURY
                    ARM INJURY
                    OTHER INJURY

                    Each one has a rating from 0-255 (might be 250).

                    I haven't messed with Single Player in our current version of OOTP, but my testing in year's past showed that it was a dynamic rating but it only moved in one direction. If you are 100 OVERALL PRONENESS... that can only go up, never down. Same for each individual area.

                    Now, what I do know, these ratings only ping the algorithm in terms of IF a injury will occur. Once the equations spits out that an injury has happened, the length and area are determined through a different calculation.

                    NOTE: Grain of Salt - This is all through single player experimentation. No facts.
                    Soooo, yeah Tom, short answer is yes there are recurring injuries.
                    Denver Bulls

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                    • #25
                      Originally posted by Carlos View Post
                      Soooo, yeah Tom, short answer is yes there are recurring injuries.
                      No, not necessarily.

                      Recurring would mean the same injury multiple times. A high ARM INJURY rating may mean a lot of arm injuries (includes shoulder, arm, hand, finger, etc.), but not necessarily the same injury each time.

                      However, though I was technically elaborating on Linty's post, the short answer to are there recurring injuries, the answer is KINDA.
                      The Great One!

                      To many rings to count...

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                      • #26
                        Well this is a second concussion. first one cost him 4-5 mos. He was hitting .337 in May including a nice 6 for 6 game.
                        BLB- Seattle Reign

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