4-3 simmy and Zach Chandler takes player of the week honors.
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SIM COMPLETE - 1998 - SIM 8
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5-2 and we are still looking pretty good. Our bullpen is starting to round into form while Derek Vleugel makes his first appearance on the Top Pitchers list.
Good start to the year.
Baltimore Bulldogs - BLB since '84
- Porter Champs: '92, '93, '97, '98, '01, '03, '06, '08, '12
- Playoffs: '92, '93, '97, '98, '99, '01, '03, '06, '08, '12, '13, '14, '15, '16
- Brewmaster's Cup: '01
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Enrique Ferriera , swinging the bat well. Looking to move to AAA next season. Now has suffered another concussion that will put him out 2-3 months. Does anyone know if the game has recurring injuries because he may well be done if he has a 3rd concussion.BLB- Seattle Reign
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Originally posted by tomr1962 View PostEnrique Ferriera , swinging the bat well. Looking to move to AAA next season. Now has suffered another concussion that will put him out 2-3 months. Does anyone know if the game has recurring injuries because he may well be done if he has a 3rd concussion.California Kodiaks - GM - 1982-2013
Brewmaster's Cups: 1987
Import League Champions: 1987, 1989
Porter Division Champions: 1986, 1987, 1989, 1999, 2000
Import League Wild Card: 2001, 2003, 2004
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There is, I believe, 5 injury ratings.... (don't quote me... off the top of my head)
OVERALL PRONENESS
HEAD INJURY
LEG INJURY
ARM INJURY
OTHER INJURY
Each one has a rating from 0-255 (might be 250).
I haven't messed with Single Player in our current version of OOTP, but my testing in year's past showed that it was a dynamic rating but it only moved in one direction. If you are 100 OVERALL PRONENESS... that can only go up, never down. Same for each individual area.
Now, what I do know, these ratings only ping the algorithm in terms of IF a injury will occur. Once the equations spits out that an injury has happened, the length and area are determined through a different calculation.
NOTE: Grain of Salt - This is all through single player experimentation. No facts.The Great One!
To many rings to count...
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Originally posted by Clay View PostThere is, I believe, 5 injury ratings.... (don't quote me... off the top of my head)
OVERALL PRONENESS
HEAD INJURY
LEG INJURY
ARM INJURY
OTHER INJURY
Each one has a rating from 0-255 (might be 250).
I haven't messed with Single Player in our current version of OOTP, but my testing in year's past showed that it was a dynamic rating but it only moved in one direction. If you are 100 OVERALL PRONENESS... that can only go up, never down. Same for each individual area.
Now, what I do know, these ratings only ping the algorithm in terms of IF a injury will occur. Once the equations spits out that an injury has happened, the length and area are determined through a different calculation.
NOTE: Grain of Salt - This is all through single player experimentation. No facts.Denver Bulls
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Originally posted by Carlos View PostSoooo, yeah Tom, short answer is yes there are recurring injuries.
Recurring would mean the same injury multiple times. A high ARM INJURY rating may mean a lot of arm injuries (includes shoulder, arm, hand, finger, etc.), but not necessarily the same injury each time.
However, though I was technically elaborating on Linty's post, the short answer to are there recurring injuries, the answer is KINDA.The Great One!
To many rings to count...
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